How To Make Something 
2015

Material Performance Studies 

2012-2017
This series of early performances marked the formative years of my interdisciplinary practice, where I explored how material, gesture, and images as live systems in theaters, galleries, fields, and pottery studios. Works such as Things, How-To, and Med-Usa combined puppetry, sculpture, and instructional structures to animate everyday objects as characters in unfolding, improvised environments. These performances examined the theatrical potential of the studio and the politics of making, transforming acts of labor and craft into sites of liveness and reflection. The experiments established a foundation for my ongoing inquiry into material ecologies, feedback, and collective infrastructures of perception.




Things

Durational Object Performance

Cardboard, paint, sticks, fog machine, topiary stage, PA system

Performed during the exhibition Bad Jokes
Silas Marder Gallery, Bridgehampton, NY.

Set Design By Tucker Marder

2012
In this playful and irreverent body of work, I was interested in creating objects and media that confront and disrupt semantic systems. I used puppetry to explore how discrete units—objects, signs, or words—can be rearranged, misinterpreted, or assigned new meaning. It is a systematic puppet show that began by inquiry into fragmentation, perception, and liveness. 

Behind the topiary hedge wall is a collection of cardboard representations of water, poop, traffic cones, and many other objects or...things. Every few seconds one of these signs are held above the hedge wall accompanied by a booming voice announcing a new title for each sign. Sometimes, fog bursts out. The performance is improvised and durational, allowing for new words to be associated with different cardboard signs.


Sewage in the Aquifer

Durational Object Performance

Performance commissioned for the Beaches and Bays Gala
Long Island Nature Conservancy, Bridgehampton, NY.

Topiary stage design by Tucker Marder

Documentation by Philip Lehans

2013
Like the “Things” performance, this is a durational, improvised puppet performance where an unseen puppeteer raises and lowers signs on sticks over the topiary wall. Each time a shape appears, they call out a name for the thing in a booming voice. Over the course of the evening, each sign is assigned a new name.


The Big Stink

15 minutes

Puppet Performance

Commissioned by Marders, Bridgehampton, NY.

Made in collaboration with Tucker Marder and Nick Fusaro
With help from Christian Scheider

Documentation by Philip Lehans

2013
The Big Stink was a children’s puppet show dealing with systems of human waste and affected local animal ecologies. The friendly appearance and playful characters are a vehicle to highlight the careless destruction of natural habitats.

A mysterious toxic green sludge (a conceptual stand in for plastics and oil) has been infecting all the native creatures of Long Island, from the ocean to the sky. Three affected critters representing each strata (water, land, air) form an unlikely alliance to discover the source of  the “Big Stink.” Finally, they confront the source: a big nasty “Beach Bum” and proceed to lecture him on his disgusting ways. 
 



Flower Mornings

5 minutes

Object Theater Performance

Performed at the LaMama Puppet Slam
LaMama ETC. New York, NY.

Music composed by Zoe Aqua 
Accordion by Hannah Temple
Puppetry by Nick Fusaro and Britt Moseley

2014
Flower Mornings  was a performance featuring objects from the everyday (alarm clocks, coffee cans) coming to life and reflecting on perceptions of time.
 


How To Make Something

15 minutes

Demonstration with Puppets

Performed at Greenwich House Pottery, New York, NY.

Performed with help from Tucker Marder, Christian Schieder, and Isla Hansen
Music created and performed by Sean Petell 
Documentation by Kyna Damewood

2015
How To Make Something is a playful semi-improvised performance that explores objects as agents, improvisation as method, and process as conceptual vehicle.

In a ‘Bob Ross’ meets ‘Tool Time’ style tutorial, the expert (played by Britt Moseley) demonstrates how to make an ambiguous something. The audience is never told the definition of that thing, and he proceeds to speak with authority on the steps needed to achieve it’s creation. The process is a semi-improvised study in materiality, transformation, and semantic re-classification.

Along the way, puppets of clocks, flowers, viruses, and self-representations interrupt the tutorial to  illustrate the mental process of artistic creation. Each puppet is an externalized representation of the expert’s ego, id, inspiration, and fantasies, and they playfully intercept and distract the process.


Irreplaceable

5 minutes

Masked theater performance
Commissioned by Sinking Ship Productions
Triskelon Arts Center, Brooklyn, NY.

Score by Zoe Aqua

2017
Irreplaceable was commissioned by Sinking Ship Productions for their performance series Puppet Playlist at the Triskelon Arts Center in Greenpoint, Brooklyn. My collaborator and I re-imagined the Beyonce tune Irreplaceable as a spoken word style song, illustrating a speculative frustration between a metaphysical “natural” world and an unseen human character. 

During the performance, a masked supernatural character (played by Britt Moseley), with a rock-head and a vine body, carries onstage a box of human trash. It then proceeds to speak-sing the Beyonce tune Irreplaceable while he analyses and discards the objects, spreading them throughout the theater. It is as if the embodiment of the non-human world has finally said “ENOUGH!” A live violin score was performed and composed by Zoe Aqua. 



Med-USA One

10 minutes


Commissioned and performed for the UCLA Game Arts Festival
Hammer Museum, Los Angeles, CA.

2017
The Med-USA One was a solo performance commissioned for the UCLA Game Arts Festival 2017 at the Hammer Museum in Los Angeles, CA. I performed the role of an aspiring tech entrepreneur, publicly launching a new video game console called the Med-USA One. The actual product is a video game system that holds a sandwich instead of running software, and is “played” by the founder putting on a hand puppet show for the user. It extends my investigations into absurdist materiality, improvisation, and puppetry, while questioning the “advancement” of technology as a race to the bottom.